In 2026, I ran into some issues during this mission, specifically the fact that the objectives could break if other players left (see Known Warframe bugs list, pinned on the right side of this blog), so on my second run, I ended up soloing it.
While I didn't get this run on video, I wanted to share some tips on how to complete this mission (seeing as it can be difficult if you don't know what you are doing & I ran into this issue the first 2 or 3 years of running it). First the basics:
- You won't be able to use abilities, weapons, companions or gear wheel.
- You can not drop out to Operator mode (even when the option to use Last Gasp becomes available; the prompt for this probably should have been disabled in this mission...).
- You can still use melee attacks (without a weapon) & finisher attacks.
The tactic to complete this mission without too many problems is:
- Because you essentially enter this mission unmodded & for the most part disabled of your normal attack methods, the most functional way to do damage enemies is to utilize the explosive barrels (appearing as stacked Jackolanturns throughout the map).
- The other method to do sufficient damage to enemies is first knock them off their feet & the most effective ways to do this is to either hit them with a sliding attack or bullet jump while near them. The static projections of the infested in this mission are EXTREMELY weak to these types of damage & can knock them down in one hit, opening them to a finisher attack. Your cue to hitting them with a finisher attack will be the icon that appears over top of them (this icon will differ depending on whether it's a Ground Attack or a Mercy Kill. Finisher attacks will be your most damaging personal attacks in this mission, but don't attempt this on the Jack O'Naut.
- If you are going to attempt to take down the static infested enemies with normal melee attacks, watch your shields, bullet jump out of harms way if they drop & continue dodging until you have shields again to go back on the attack.
- Enemies can be difficult to see in this mission, but you will have minor enemy detection to determine when enemies are heading your way, so utilize that if you are having trouble pinpointing which way you need to attack.
- If you need health, look for the singular Jacklanturns, these sometimes drop health orbs when destroyed.
- When you get to the point of needing to insert 2 power cells to open a door, you'll need to hack a couple of consoles to acquire those cells. You will see markers on your mini-map (top-left of your screen) that will pinpoint the consoles you need to hack. Wait until you have defeated the hoard of enemies before you attempt to hack these. Also keep in mind that while the majority of your equipment is not available in this mission, your Parazon still is, so any mods you have on the Parazon can still activate provided the activation method is triggered. Repeat this process twice until you are through the door.
- In my case, I focus on Parazon mods that can stun nearby enemies when doing a Mercy Kill, as well hacking mods, one in particular making me invisible for a short period of time after hacking. Both of these were useful in this mission, the stealth mode in particular keeping the enemies off of me while I inserted the power cells because they didn't know where I was.
- Another Parazon mod that could be useful here is one that can stun melee attacking enemies while you are hacking the console, in which case you wouldn't necessary need to take down most enemies before starting the hack.
- When you get to the Jack O'Naut, you want to focus on drawing it towards the explosive barrels & waiting until it's near you before triggering their explosion. The most effective way to do this is to bullet jump away from the explosive barrel when the Jack O'Naut is in range (the AoE effect of these barrels will not damage you).
- The main thing you want to watch out for in the Jack O'Naut fight will be it's poison attacks; the status effect of the toxin debuff WILL kill you & unless you have another player raise you before you bleed out, you will need to revive yourself (as stated before, Last Gasp is not an option in this mission, even if given the prompt for it).
With the Jack O'Naut defeated, all you should need to do is head to the exit point on the map.
Keep in mind I did say that the objectives in this mission can get bugged. If you don't see a waypoint for where you need to go, the mission objectives are likely bugged & you will need to abandon the mission (which unfortunately racks up another failed mission on your statistics) & restart. Because the first time I attempted to run this bugged the mission when other players started leaving, I made it a point to come back & solo it the second run to avoid the mission getting bugged again & resulting in more failures getting added to my statistics.
















